![]() To the game's credit, finding these items is made far easier by the fact that complicated items are highlighted in the list. Every item collection screen is full of random nonsensical clutter, along with a fair amount of trick items that can only be found by assembling other pieces of clutter or finding a secret sub-screen within the main area. This isn't one of the genre's shining moments, by any means. Or maybe she doesn't-the plot gets a little confused towards the end, although that will be addressed in a moment.Ĭriterion 1: To what degree do the puzzle screens look like a thrift store vomited on my monitor? Set in a mysterious mansion that appears all around the world at different times, the game puts players in the role of a frustrated novelist who travels to the titular house to restore the good name of her family (and maybe get an idea for her next book). ![]() House of 1000 Doors, the HOG I'm covering today, is a great example of using a creative premise to ensure that the second concern doesn't trump the first. A strong setting is vital, as is a wide variety in the sub-locations where all the furious clicking takes place. Now that I've played a few hidden object games and developed a framework for reviewing them, I feel that I'm starting to get a firm grasp on what really makes a good or bad one. WTF Why is the Statue of Liberty on "Badlow" island? LOW Realizing I couldn't fully complete the game because I missed an object two hours ago. HIGH My, that statue is uncannily accurate…
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